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Fundamentals of Game Design

Fundamentals of Game Design

Autor: Ernest Adams

Número de Páginas: 697

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core...

Guidelines for Game-based Learning

Guidelines for Game-based Learning

Autor: Maja Pivec

Número de Páginas: 118

Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious activity and the potentials of games for learning stay undiscovered. How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for learning purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating the learning process.

Cassell's book of in-door amusements, card games and fireside fun

Cassell's book of in-door amusements, card games and fireside fun

Autor: Cassell, Ltd

Número de Páginas: 242
A Thousand End-games ...

A Thousand End-games ...

Autor: Creassey Edward Cecil Tattersall

Número de Páginas: 224
101 Make-and-play Reading Games for the Intermediate Grades

101 Make-and-play Reading Games for the Intermediate Grades

Autor: Jerry J. Mallett

Número de Páginas: 300

Games for building over 45 different reading skills.

The Book of Games for Home, School, and Playground

The Book of Games for Home, School, and Playground

Autor: William Byron Forbush , Harry R. Allen

Número de Páginas: 358
Game Characterizations of Logic Program Properties

Game Characterizations of Logic Program Properties

Autor: Howard A. Blair

Número de Páginas: 30
Solution Concepts for N-person Cooperative Games

Solution Concepts for N-person Cooperative Games

Autor: Zhi Zhang

Número de Páginas: 218
The Fireside Magician, Or, The Art of Natural Magic Made Easy

The Fireside Magician, Or, The Art of Natural Magic Made Easy

Autor: Thomas Picton

Número de Páginas: 192
Games and Sports for School and Community

Games and Sports for School and Community

Autor: Irwin L. Caton

Número de Páginas: 104
The National Hockey League Official Guide & Record Book, 2003

The National Hockey League Official Guide & Record Book, 2003

Número de Páginas: 644

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