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Número total de libros encontrados: 10 para tu búsqueda. Disfruta de tu lectura!!!

Small Business Management

Autor: Timothy S. Hatten

Número de Páginas: 589

Small Business Management, Eighth Edition equips students with the tools to navigate important financial, legal, marketing, and managerial decisions when creating and growing a sustainable small business. Author Timothy S. Hatten provides new cases, real-world examples, and illuminating features that spotlight the diverse, innovative contributions of small business owners to the economy. Whether your students dream of launching a new venture, purchasing a franchise, managing a lifestyle business, or joining the family company, they will learn important best practices for competing in the modern business world.

Animal Crossing: New Horizons

Autor: Noah Wardrip-fruin

Número de Páginas: 205

Can a game take care of us? And do we want it to? Animal Crossing: New Horizons was released on March 20, 2020—just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the next—while his kids’ obsession with Animal Crossing creates conflicts between them and pushback against family rules. Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the game’s surface: like the story of the first Animal Crossing, codesigned by an absent father seeking connection; like the hallmarks of video game manipulation, from “streak” bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of “safe” capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety...

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Autor: Karen Schrier

Número de Páginas: 584

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Du sang, des larmes et des pixels (ePub)

Autor: Jason Schreier

Número de Páginas: 228

De l'échec au chef-d'œuvre : les incroyables miraculés du jeu vidéo Diablo III, Destiny ou The Witcher 3... Autant de titres culte qui ont fédéré des millions de joueurs à travers le monde, généré un engouement massif et remporté un succès critique hors du commun. Et pourtant, leur existence tient du miracle... Dans cette chronique captivante des dessous de cette industrie qui ne ressemble à aucune autre, Jason Schreier (Kotaku) explore les affres de la création de certains des plus grands jeux vidéo de l'histoire. Des complexités techniques de Dragon Age : Inquisition au financement acrobatique de Pillars of Eternity en passant par les remaniements d'équipe d'Uncharted 4, Schreier nous emmène dans les coulisses du développement chaotique des plus belles réussites de ces dernières années. Loin des préjugés et des fantasmes qui circulent sur le milieu du jeu vidéo, Schreier livre ici un document exceptionnel, riche d'une centaine de témoignages. De jeu en jeu, d'obstacle en obstacle, plongez dans le portrait palpitant d'une industrie en perpétuelle réinvention.

Ultralearning

Autor: Scott H. Young

Número de Páginas: 344

En un mundo en constante evolución, es imprescindible adquirir nuevos conocimientos y habilidades en el trabajo y en cualquier aspecto de nuestra vida. Ultralearning te descubrirá cómo aprender de una forma rápida y efectiva. --- « Ultralearning es una lectura fascinante e inspiradora, una mina de oro de estrategias que te permitirán aprender cualquier cosa más rápido». JAMES CLEAR, autor del best seller Hábitos atómicos ¿Quieres cambiar de trabajo o impulsar tu carrera? Ultralearning te ofrece la estrategia para dominar las habilidades que te permitirán ampliar tus horizontes profesionales. ¿Qué cosas siempre has querido hacer pero el miedo te lo ha impedido? ¿Te imaginas que finalmente pudieras hablar inglés, tocar la guitarra, dibujar, hablar en público o programar? Con la estrategia correcta, puedes aprender rápidamente cualquier cosa y adquirir una mayor confianza en ti mismo. Con Ultralearning, podrás: 1. Aprender nuevas habilidades para reinventar tu carrera profesional. 2. Mejorar tu manera de estudiar actual. 3. Identificar lo que te ha funcionado en el pasado para poder aplicarlo en el futuro. 4. Adquirir confianza para vencer las dudas. 5. Aprender...

Ideological Games

Autor: Varios Autores

Número de Páginas: 195

El videojuego ha pasado de ser undergound a convertirse en entretenimiento de masas. En el proceso se ha integrado perfectamente en la industria cultural del capitalismo occidental. Sin embargo, la crítica cultural se ha centrado más en las perspectivas individuales y subjetivas. El presente volumen recoge ensayos que buscan expresar esa disidencia frente a las corrientes mayoritarias y dar espacio a otras formas de pensar el videojuego que tengan en cuenta tanto sus condiciones formales como socioeconómicas. Los ensayos de este volumen pretenden señalar desde distintas perspectivas y perfiles dentro del videojuego (de desarrolladores a académicos) ese discurso oculto que tiene diversas caras y objetivos, pero que se enmarca en el mismo contexto del capitalismo hegemónico. Los videojuegos son productos culturales que, como todos los demás, contienen una forma de ver el mundo y de estar en el mundo que disemina y educa a sus usuarios. Es la ideología lo que está en juego.

The Bloomsbury Handbook of Sex and Sexuality in Game Studies

Autor: Matthew Wysocki , Steffi Shook

Número de Páginas: 427

The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play.

Level Up : Les secrets de la productivités inspirés des Jeux Vidéo

Autor: Mathieu Kintzinger

Número de Páginas: 311

Level Up : Les Secrets de la Productivité Inspirés des Jeux Vidéo Transformez chaque jour en une quête épique et boostez votre productivité comme jamais auparavant ! Que vous soyez gamer dans l’âme ou simplement curieux, Level Up vous dévoile comment les mécaniques des jeux vidéo peuvent révolutionner votre manière de travailler, d’organiser votre vie et d’atteindre vos objectifs. 💡 Ce que vous apprendrez : Créez votre avatar et révélez vos talents cachés. Planifiez vos quêtes et sous-quêtes comme un véritable héros. Maîtrisez votre temps grâce aux stratégies des speedrunners. Transformez vos tâches en défis motivants grâce à la gamification. Collaborez comme dans un jeu coopératif pour atteindre des objectifs ambitieux. 📚 Un livre interactif et captivant Avec des anecdotes inspirantes, des exercices pratiques, et une touche d’humour, cet ouvrage rend la productivité aussi excitante qu’une partie de votre jeu préféré. 🎮 Pour qui ? Que vous soyez novice ou pro du joystick, étudiant, entrepreneur, ou professionnel en quête d'efficacité, ce livre est fait pour vous. Aucune expérience gaming n’est requise, mais les récompenses...

Digital Love

Autor: Heidi Mcdonald

Número de Páginas: 277

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design

The Video Game Chef

Autor: Cassandra Reeder

Número de Páginas: 211

If you've ever stopped in the middle of a quest because the on-screen food looked too good to be true, prepare yourself-they're not just pixels anymore. In The Video Game Chef, Cassandra Reeder (aka the Geeky Chef) has perfectly re-created favorite health boosts, level ups, cooking challenges, and more, compiling 76 recipes from popular and cult video games from the 1980s to the present day for gamers of all ages, including: The Legend of Zelda's Red Potion, Streets of Rage 2's Trash Can Chicken, Resident Evil's Jill Sandwish, Silent Hill 2's Butter Cake, World of Warcraft's Smoked Desert Dumplings, Cooking Mama's Spaghetti Neapolitan, Minecraft's Suspicious Stew, Final Fantasy XV's Kenny's Original Recipe, Genshin Impact's Sticky Honey Roast, And much more!, Along with the easy-to-make and delicious recipes are stunning video game-style food illustrations and recipe notes that are chock-full of fun and fascinating information about the foods and the games, allowing The Video Game Chef to immerse you in your favorite fantestical worlds while satisfying your appetite.

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