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Número total de libros encontrados: 23 para tu búsqueda. Disfruta de tu lectura!!!

Dungeons & Dragons Lore & Legends

Autor: Michael Witwer , Kyle Newman , Jon Peterson , Sam Witwer , Official Dungeons & Dragons Licensed

Número de Páginas: 417

An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.

Dungeons and Desktops

Autor: Matt Barton , Shane Stacks

Número de Páginas: 668

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Role-Playing Game: práticas, ressignificações e potencialidades

Autor: Flavio Panhoca , Maira Zucolotto , Pedro Panhoca Da Silva

Número de Páginas: 256

Este livro reúne pesquisas diretamente ligadas ao Role-playing Game (RPG). Por vezes alvo de críticas negativas pela mídia geral desde seu surgimento e popularização, o RPG passou a ser visto como um jogo que ajudou a socializar pessoas e estimular-lhes a imaginação. Diversos sistemas de jogos e regras foram criados, e com tamanha popularidade desse jogo sua inserção no meio escolar e acadêmico era previsível. Procuramos, nesse livro, trazer importantes colaborações de pesquisadores de todo o Brasil sobre como o RPG pode ser benéfico a mediadores e público-alvo envolvidos. A falta de familiaridade aos assuntos não se mostra empecilho a quem nunca esteve envolvido com esse tipo de jogo, e – como qualquer outro desafio – qualquer interessado poderá aprender e ensinar com o RPG, se dedicar seu tempo para tal. Os textos aqui contidos podem ser um bom ponto de partida para essa nova jornada.

Games and Learning Alliance

Autor: Iza Marfisi-schottman , Francesco Bellotti , Ludovic Hamon , Roland Klemke

Número de Páginas: 458

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Roleplaying Games in the Digital Age

Autor: Stephanie Hedge , Jennifer Grouling

Número de Páginas: 242

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Live to Tell the Tale

Autor: Keith Ammann

Número de Páginas: 240

From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

Den korte håndbog til OSR-rollespil

Autor: Bjarne Sinkjær

Número de Páginas: 94

Old School Renaissance rollespil opstod da fans af Dungeons and Dragons kiggede på hvordan bordrollespil havde udviklet sig - og besluttede sig til at alting var bedre i gamle dage. OSR er typisk en genskrivning og omredigering af reglerne fra D&D udgaven fra 1981. OSR handler om improvisation, at Hulen er farlig, og at historien tager udgangspunkt i spillernes helte. I denne bog får du en grundig introduktion og gode råd til hvordan du kommer i gang med spille OSR: - Gode råd til hvordan du kommer i gang med reglerne, til sandkassekampagnen, og hvordan du udforsker, kæmper og rollespiller - set med OSR-briller. - Guide til hvordan du designer spændende huler og dungeons. - Læs også om hvordan du designer Den Lille By - heltenes base og hjem. - Introduktion til forskellige OSR-rollespil.

Renegade Grief

Autor: Carla Fernandez

Número de Páginas: 288

From grief quests to altar-making, to dinner parties to Dungeons & Dragons, Renegade Grief is an “offering to the struggle and art of being human” (Krista Tippett, New York Times bestselling author) and a profound, vulnerable exploration of care practices and rituals that empower grievers in a culture that expects us to simply “give it time.” So, you’ve lost someone. At first, there is an outpour of support and phone calls and care packages. But after the services are done and the phone stops ringing, there is a quiet in the air and an expectation to get on with your life. The problem is that death has a way of making all plans go out the window. Renegade Grief offers the support in this next stage of grieving—when you feel isolated in your loss and are figuring out how to navigate it. Shaped by her own experience with the death of her father and her time cofounding The Dinner Party, a leading peer-support organization for people who’ve experienced a major loss, Carla Fernandez pushes back on the death-denying culture we live in. For too long, grief has been treated as something pitiable, simply sad, to be gotten over as soon as possible. But after fifteen years of...

Of Dice and Men

Autor: David M. Ewalt

Número de Páginas: 336

Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a...

Dragons in the Stacks

Autor: Steven A. Torres-roman , Cason E. Snow

Número de Páginas: 306

A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.

The Game Master’s Book of Legendary Locations

Autor: Jeff Ashworth , Tim Baker

Número de Páginas: 560

When your players are traveling through the wilderness from Point A to Point B, here’s the key to making that journey as intriguing and exciting as possible! As every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they’d like to be tomorrow. That’s where The Game Master’s Book of Legendary Locations comes in. Legendary Locations provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration. In addition,...

Dungeons & Dragons - Mundos y reinos

Autor: Adam Lee

Número de Páginas: 370

Celebra cincuenta años de los fascinantes mundos y reinos de Dragones y Mazmorras con esta exploración detallada y preciosamente ilustrada del multiverso. Una retrospectiva ilustrada que celebra la inmersiva construcción de mundos de Dungeons&Dragons desde la icónica creación del juego en 1974. El legendario mago Mordenkainen acompañará al lector en un viaje fantástico a través del multiverso, explorando el lore y las ubicaciones más memorables y fascinantes de las cinco ediciones del juego. Lleno de emocionantes y encantadoras ilustraciones que muestran cincuenta años de evolución del juego, desde el D&D clásico hasta el actual, este libro es un hechizante recorrido por los extraños y maravillosos mundos del multiverso, atrayendo tanto a nuevos fans como a los veteranos.

La ciudad de las torres

Autor: Keith Baker

Número de Páginas: 384

Durante los últimos cien años, el continente de Khorvaire ha sido arrasado por una gran guerra. Y la nación de Cyre ha desaparecido a causa de un desastre cuyo origen se desconoce. Cuatro soldados que sirvieron en el ejército de la nación hoy extinta se ven obligados a iniciar una nueva vida, y para ello acuden a Sharn, una ciudad de inmensas torres y enormes desigualdades en la que conviven los refugiados de la guerra que viven bajo el cielo y las Casas que llevan la marca del dragón. Aceptan investigar el paradero de un contrabandista de mercancías mágicas y jinete de bestias míticas, lo que les llevará, sin ellos proponérselo, a enfrentarse con los poderes establecidos en la ciudad, conocer a los seres más fabulosos y poner a prueba, por encima de todo, la amistad y la lealtad por medio de una aventura emocionante y llena de resonancias.

Phandelver and Below: The Shattered Obelisk (Dungeons & Dragons Adventure Book)

Autor: Wizards, Rpg Team

Número de Páginas: 0

Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world’s greatest roleplaying game. Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly. Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more. Provides a magic appendix that includes new consumable metamagic items, Netherese amulets, and...

Dungeons & Dragons Worlds & Realms

Autor: Adam Lee , Official Dungeons & Dragons Licensed

Número de Páginas: 369

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through ...

Den korte håndbog til bordrollespil

Autor: Bjarne Sinkjær

Número de Páginas: 154

Denne bog er til alle der har interesse for bordrollespil, både begyndere og øvede. I Den korte håndbog til bordrollespil får du en grundig introduktion og gode råd til, hvordan du kommer i gang med spillet: - Hvordan du bruger scener og effekter, skaber skurke & helte og løser problemer, hvis de opstår - Forslag til, hvordan spillederen og spillerne sammen skaber den bedste spiloplevelse - Introduktion til de mange forskellige genrer og deres spilkonventioner Denne 2. udgave er udvidet med nye afsnit om forberedelse, spil via Internettet, og brug af figurer. Denne forkortede udgave af Håndbog til bordrollespil, udelader to kapitler om at skrive plots, om worldbuilding, samt et længere afsnit om dansk rollespils historie.

Encuentra el hogar para tu niño interior

Autor: Stefanie Stahl

Número de Páginas: 247

El niño interior es la suma de todas las marcas e improntas que hemos adquirido durante la niñez por medio de nuestros padres y otras figuras relevantes. Sobre todo las heridas y las afrentas sufridas durante la infancia se arraigan profundamente en el subconsciente, de manera que cuando ya somos adultos, nos impiden vivir explotando todo nuestro potencial. Entonces, ¿cómo podemos recuperar nuestra confianza primordial? Según la psicoterapeuta Stefanie Stahl, es necesario que busquemos un hogar para el niño que vive en nuestro interior. Porque si carece de un hogar interior, tampoco se encontrará seguro y a gusto en el exterior que nos rodea. Gracias al completo programa de ejercicios prácticos que nos propone, no solo conoceremos el rostro más negativo de nuestro niño interior, el “niño de las sombras”, sino que también descubriremos a su contrapartida positiva, el “niño de la luz”. Stefanie ha diseñado multitud de ejercicios que nos ayudarán a diluir y eliminar los viejos patrones de comportamiento que nos empujan una y otra vez a callejones sin salida y nos abocan a la infelicidad. Paso a paso, iremos conociendo y adoptando nuevas perspectivas y...

Encuentros con fantasmas

Autor: Lola Suárez

Número de Páginas: 139

Tres encuentros imposibles con seres venidos del más allá. Tres historias de fantasmas, tres encuentros con lo desconocido y lo extraño. A plena luz del día y alejados de castillos misteriosos o casas embrujadas, los protagonistas de estos relatos se enfrentarán a unos hechos inexplicables que les harán replantearse todo lo que creían hasta ese momento. Ya sea en la costa de Irlanda, en un desvío de la autopista o en las instalaciones de un gimnasio, lo inexplicable está más cerca de lo que pensamos.

El buen nombre

Autor: Jhumpa Lahiri

Número de Páginas: 321

Un niño de padres bengalíes, nacionalidad estadounidense y nombre ruso en busca de un lugar, una voz y un nombre. La primera novela de la aclamada autora de El intérprete del dolor . Tras la lenta recuperación de un terrible accidente ferroviario y un matrimonio arreglado con la joven Ashima, Ashoke Ganguli decide abandonar su cómoda y previsible existencia en Calcuta, aceptar una beca en el Instituto Tecnológico de Massachusetts y mudarse con su esposa a Boston. Allí nacerá su primer hijo, que por azares del destino acabará llevando por nombre Gógol en honor al célebre escritor ruso. El niño, hijo de bengalíes, ciudadano estadounidense y de nombre ruso, crecerá entre korma y hamburguesas, música de los Beatles y clases de bengalí, viajes a Calcuta, donde a él y a su hermana se los considera extranjeros, y ritos hindúes celebrados en suelo estadounidense; pero, sobre todo, crecerá extrañado y perplejo ante su propio nombre. La crítica ha dicho... «Extraordinario... un libro que convierte en oro la paja de la vida cotidiana. La prosa calmada y grácil, las vastas extensiones de escritura cristalina, el elegante tono pianissimo... todo lleva al lector de...

La ciudad que nos unió

Autor: N.k. Jemisin

Número de Páginas: 487

N. K. Jemisin, la tres veces ganadora del Premio Hugo a la mejor novela y superventas del New York Times, nos trae La ciudad que nos unió, una historia revolucionaria de cultura, magia y mitos en la Nueva York actual. En Manhattan, un joven estudiante de posgrado sale del tren y se da cuenta de que no recuerda quién es, de dónde viene ni su nombre. Pero sí que es capaz de sentir el latir del corazón de la ciudad, ver su historia y percibir su poder. En el Bronx, la directora lenape de una galería de arte encuentra unos extraños grafitis que adornan toda la ciudad, tan maravillosos y poderosos que se podría decir que la pintura la llama, literalmente. En Brooklyn, una madre y política descubre que oye las canciones de la ciudad, que resuenan al ritmo de los tacones de sus Louboutin. Y no son los únicos. Toda gran ciudad tiene un alma. Algunas son tan antiguas como los mitos, y otras, tan nuevas y destructivas como los niños. Nueva York tiene seis... La crítica ha dicho: «Una fantasía gloriosa ambientada en la más irreal de las ciudades: Nueva York. Es inclusiva en el buen sentido y tiene la esencia tanto de Borges como de Lovecraft, pero siempre con la voz y los...

13

Autor: Steve Cavanagh

Número de Páginas: 0

EL ASESINO NO ESTÁ EN EL BANQUILLO DE LOS ACUSADOS... ESTÁ ENTRE EL JURADO "Hasta donde sabe, ¿hay algún impedimento para que usted forme parte de este jurado?" El asesinato no fue la parte más complicada. Fue tan solo el inicio del juego. Joshua Kane se ha estado preparando toda su vida para este momento. Él ya lo había hecho anteriormente. Pero esta vez será la más importante. Este es el juicio por asesinato del siglo. Y Kane ha asesinado para obtener el mejor asiento en la sala. Pero hay alguien a su acecho. Alguien que sospecha que el asesino no es el acusado. Kane sabe que el tiempo se agota y lo único que quiere es el veredicto de la condena antes de ser descubierto. "El mejor thriller legal en muchos años. Mezcla a la perfección giros adictivos con personajes que nunca podrás atrapar. Cavanagh es el John Grisham para una nueva generación, único y emocionante. 13 es mi libro favorito del año." Sarah Pinborough "Excepcional, una intriga tensa muy original, construida brillantemente con un clímax espectacular. Cavanagh es de lo mejor del momento. Créanme" Lee Child "Inteligente y original. Qué maravilla de libro." Clare Mackintosh "Gran trama. Gran libro....

Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)

Autor: Dungeons & Dragons

Número de Páginas: 0

Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.

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